So the turn-timer has to be based on the longest time it may take to reasonably make difficult choices in Wingspan- for an experienced player this maximum time needed for a complex move could be say 1 min, or 2 min. The end-of-round moves can also be longish. In my observation, the longest moves in this game are when deciding tactics for next 3 to 5 moves- one long move is likely followed by 3 to 4 quicker moves. So a per-turn timer is the right idea for Wingspan. A chess-like clock system is out of the question, as time management in chess can get difficult for even the best of them. So what can Devs do to improve the experience for online play, is the real question. If this fast player takes 15 mins for all his moves, this means the other 2 players are taking at least 30 mins each for their moves in 90% of the cases (these are representative percentages, don't quote me on this lol) Now, I'm not such a fast player- for a fast player this minimum online game length may be closer to 1:15 hrs or 75 mins. In fact, for a fast player averaging say 30 sec per turn, the average wait time would be 4:30- 0:30 = 4:00 mins.įor a slow player averaging, say 2:30 mins, the average wait = 2:00 mins, half that of the fast player- and it really is the wait that can get annoying! So yes, the fast player does suffer particularly because of a slow player, but the same problem is present in real-life board games too.Īnd yet, there's also the lower bound we have to consider- that most (~ 90%) 3-player online Wingspan games seem to be taking at least 1:30 hrs. Your analysis is correct- this is exactly how the game plays out time-wise. Sure, it's a 2 hour game, but most of the time was spent waiting for someone else to move.īy the way, if people need 5 minutes, that's fine, but devs should make an option for 1-2 minutes per move for people who want to move faster. What's frustrating is when two players move at 30 seconds each and the third player takes the remaining 3 minutes 30 sec. Multiplied by 3, that's 4 minutes 30 sec per turn. Let's say you're correct, and each player takes, on average, 1 min 30 sec to move. I think people are complaining about limiting per player play time. Originally posted by yoship: That's 1 minute, 32 seconds per turn average.īut you calculated the average based on total play time, not per player play time. Keep time limit as is but add option to vote to abandon the match with no penalty. Have time limit apply to the round or the entire game (e.g., every player gets 30 minutes for the entire game).ģ. Lower turn time limit to 2 minutes max, have it refresh every turn.Ģ. I can see why people are not a fan of the current time limit. At one point player 3 took 4 minutes 59 seconds just to gain food. So overall I took ~30 minutes, player 2 took ~30 minutes, and player 3 took ~1.5-2 hours. Fun game, though, love the calm vibes and the music.Įdit: as an example, I just played a game where player 2 and I took ~1 minute per turn. Players who take 4 minutes 59 seconds for one turn should not get another 5 minutes the next turn. I like the idea of a set time bank for each round. Especially in the first round, I see many people taking 4-5 minutes to make a decision, and don't understand how this is possible. I agree with most comments, 5 minutes is way too long.
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